Degracoin

An intra-gaming economy module.

Add levels of narrative engagement to your game with our living coin technology.

Degradation speed= 100 x N%, where N is % of coin that has swapped wallets/owners within the fiscal period.

A coin lives and dies.

When a coin is generated by the system, its life-power is worth 100%. As transactions speed up, the coin’s degradation slows down and as the transactions slow or disappear, the coin loses life-power quicker.

The formula is : 100 x N% (where N is % of coin that has swapped wallets/owners within the fiscal period).

Cheaters or gold farmers are eliminated completely and the money supply provides a useful tool for any shareholder as an objective measure of customer engagement and a view inside the product’s monetary mechanics.

For a long time, MMOs have had a boring old unchanging dictator given anti-natural fiat construct directed by a centralized anti-shareholder , pro-fraud gold system. Created out of nowhere and spent by everyone, its value dependent upon the whims of its creators/programmers/gods! We instead offer a module to divert the living hyperreality energy of video games back into their economy, vivifying it once and for all.

The players will always feel like its never too late to jump into the game, with the coins melting into the ether in any ultra rich selfish meta-zerg customer’s wallet, and benefiting the small fry with the biggest potential and the largest potential wallet.

Creating a module

An engine-like economic module that can be inserted into any product.

Why?

While gaming as a medium has evolved, intra-game economies have stagnated and have generally been either disassociated from the gameplay or detrimental to it.


Our past and future!

We have a number of innovative projects under our belt, such as Akano, Wikicross, and the latest: Crabstory.io!



Our team:

Balabaev Robert

Vyacheslav Balabaev

Alexander Bulankin


Questions?

Contact robertbalabaev@gmail.com to get more information about the project